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User Manual

BloomingKids Clothing

This program uses clothing names and pictures to help the student to learn listening, identifying and naming skills. There are seven sub-programs.

These sub-programs are:

Select a program by clicking on the option and then click the “Enter” button to open the program.
Help

Click on the “Help” button to view the help contents. The help file opens in a separate window.
About

Click on the “About” button to view the profile of this company.
Enter

After selecting a sub-program, click on the “Enter” button to open the program.
Exit

To close this “Clothing” program, click on the “Exit” button.
Note: In most of our matching and activity programs, the student must wait until the command voice has finished before he/she clicks on the object. For instance, the voice must finish “Match shorts” before the student clicks on the shorts. (If the student clicks on the shorts before the voice command is finished, nothing will happen.) Therefore the teacher/parent needs to instruct the student to wait for the voice command to finish.

 

1. Clothing Matrix


Select the option “Clothing Matrix” and click on the “Enter” button to open this program.

Clothes are shown here in a two-row, two-column matrix. When the mouse pointer moves over a picture of a clothing item, an animation related to the clothing plays on the box on right side of the screen. There are, in this program, two pictures and animations for each clothing item. Click on the picture to view the next picture and animation.

>> and <<
By clicking on “>>” or “<<” the student can view the next or the previous set of clothes.
Auto Play
Check this box to run the Clothing Matrix program automatically; the student can just sit back and watch. To stop the automatic run, uncheck the box.
Sound
This option is selected by default. When this box is checked, the program pronounces the name of the clothing item. If unchecked, it doesn't say the name.
Label
This option is selected by default. When this box is checked, the name of the clothing item appears just below the picture. When unchecked, the word doesn't appear.
Done
Click on the “Done” button to close “Clothing Matrix” and return to the main program.

2. Progressive Method

Click on “Progressive Method” and then click the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices. These categories are Mode, Settings, Distracters, and Selection.
Mode
Training

This option is selected by default. When this is selected, the program can be used to train the student.
Test

Select this option to measure the student's progress. The “Report” button under “Test” mode is enabled. The “Prompt (Animation)” option is disabled.
Report

This displays results of the “Test”. The report features are similar to those of “Matching Clothing Using Pictures”.
Settings
Prompt (Animation)
This option is selected by default. When this is checked, the correct clothing item animates in ten seconds to help the student to identify the correct answer. Uncheck this feature to disable it.
Command Text
This option is selected by default. When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won't be visible.
Distracter
A “distracter” here means an incorrect choice.
Clothing
This option is selected by default. When this is selected, distracters are all clothing.
Non-clothing
If this option is selected, distracters are not clothing but some other items.
Mixed
Distracters are either clothing or non-clothing.
Selection
The first clothing item (Coat) is the default. The student can select any clothing item from the list shown under “Selection”.
Ok

Click on the “Ok” button to open this program.

This “Progressive Method” is designed to introduce the clothing items, to the student one by one. This method allows the student to master the clothing items' names gradually.

This “Progressive Method” runs through seven stages:

Stage 1
Introduction. The selected clothing item moves from the left side to the center of the screen and a character points to the clothing item and pronounces the name of the clothing item. This continues until the student clicks the “>>” button to move to the next stage.
Stage 2
Single clothing item. In Stage 2, the student is asked to find the clothing item introduced in Stage1. When the student clicks on the clothing item, he/she is taken to the next stage.
Stage 3
One Distracter. The clothing item introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the clothing item. When the student clicks on the correct clothing item, the next “find” question comes up. As long as the student clicks on the correct clothing item, he/she stays in Stage 3. The student can move on to the next stage by clicking the “>>” button. If the student clicks on the wrong clothing item, then the program returns the student to Stage 1, the Introduction Stage.
Stage 4
Two Distracters. In Stage 4, the clothing item introduced in Stage 1 and two other pictures as distracters are shown on the screen, and the student is asked to find the clothing item introduced in Stage 1. As long as the student clicks on the correct clothing item, the student remains in Stage 4. When the student clicks on a wrong clothing item, he/she is taken back to Stage 1. The student can move forward by clicking the “>>” button.
Stage 5
Three Distracters. The clothing item is shown with three other pictures as distracters. If the student clicks on the wrong clothing item, then the program returns the student to Stage 1, the Introduction Stage.
Stage 6
Combinations. The clothing item that the student identified in Stages 1 through 5 will appear as the clothing item to be identified. Another clothing item which the student learned earlier will appear as a distracter or (for reinforcement) as the clothing item to be identified. If the student clicks on the wrong clothing item, then the program returns the student to Stage 1, the Introduction Stage.
Stage 7
This is the last stage. In this Stage, the student is asked to identify all the clothing items, he/she has learned so far. If the student clicks on the wrong clothing item, then the program takes the student to Stage 1, the Introduction Stage.
>>



When the student clicks on the “>>” button, the program introduces the next clothing item in the list.

<<


At any time the student can move backward by clicking the “<<” button when the button is visible.
Done
Click on the “Done” button to close this program.

3. Matching Clothing Using Pictures


Click on “Matching Clothing Using Pictures” and then click the “Enter” button to open this program.

The default selections for this program are: Level 3, Training Mode, Clothing Distracter, Command Text, Prompt with Blink, Congratulatory Animation, and Select All.

Here one clothing item is shown at the top of the screen. The student is asked to click on the matching clothing item shown among others at the bottom of the screen.

Level 1


When this option is selected, one clothing item appears at the top of the screen. One clothing item is shown at the bottom of the screen to be matched with the one at the top, without any distracter.
Level 2



When this option is selected, one clothing item appears at the top of the screen. Two pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and one distracter. You can choose a Clothing or Non-clothing distracter. “Mixed” gets disabled.
Level 3



This level is selected by default. One clothing item appears at the top of the screen. When this option is selected, three pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and two distracters. You can choose Clothing, Non-clothing, or Mixed distracter.
Training
The Training mode is selected by default. This program uses clothing pictures to train listening and matching skills.
Test
Here, the student can test him/herself. “Prompt” and “Congratulatory Animation” are disabled. The test results are recorded and “Report” becomes enabled.
Report
Only under “Test” mode is “Report” enabled. After doing any number of test problems, you can click on “Done” to see the report. When you click on “Done” the settings screen appears. Now click on the “Report” button to see test results. First the current test result will be shown with the date, starting time, end time, and level of the test. It also shows the percentage of correct answers. There are also buttons for showing test results in different forms. “Report” allows the teachers/parents to measure the student's progress. The following are available.
Detailed Report
This screen shows test results including the grade, object identified, distracters, and time taken to finish the test.
View Old Records
If there are old test results, they will be shown on this screen. The current test result is always on top.
Bar Chart
If you wish to see test results on a bar chart, click this button.
Overalls
This button appears on the Bar Chart Screen. Here, the student can see the average of all test results of up to the last ten attempts. Written vertically on the bar are: overall percentage of correct answers and date and starting time of the tests. When there are any old results, they will be shown, left to right, from oldest to latest.
Right Arrow
This changes the display to the next more recent set of test results. When the current test result is on the screen, this button is grayed.
Left Arrow
This changes the display to the previous set of test results. When this button is grayed, there is no earlier test to see.
On the top left corner, the display indicates which record is being shown out of total records.
Print
When this button is clicked, the printer prints the current screen.
Delete
All existing records will be erased, if this button is clicked. (But a warning message box pops up and asks for confirmation.)
Done
Click on this button to close the screen and return to the previous screen.
Distracter
Clothing
This option is selected by default. When this option is selected, the distracters are clothing. This option is disabled for Level 1 and available for Level 2 and Level 3.
Non-clothing
When this option is selected, the distracters are some items other than clothing. This option is disabled for Level 1 and available for Level 2 and Level 3.
Mixed
This option is available only for Level 3. When this is selected, one distracter is clothing and the other distracter is non-clothing.
Command Text
This is checked by default. When checked, a short command text is visible at the bottom of the screen. If unchecked, the command text will not be visible.

User Defined

This feature allows the teacher/parent to customize the screen by selecting particular matching objects and distracters and choosing their locations on the screen.

When this box is checked, the next screen will be the “SELECTION” screen. This screen allows the teacher/parent to choose the matching object (a clothing item to be identified) and its location on the screen. It also allows the teacher/parent to choose the distracter/s.

There are no distracters for Level 1. Therefore the teacher/parent should select only the matching clothing item.

For Level 2 and Level 3, the teacher/parent has to select the matching clothing item, its location, and distracters from the User Defined “selection” screen before clicking the “Ok” button.

The picture-matching screen has a “Back” button. The student can return to the user defined setting screen by clicking this button. Click the “Done” button to close the User Defined program.

Prompt
This is checked by default. If the student fails to match the correct clothing item within ten seconds, the program guides him/her to the correct clothing item. This is available for “Training” mode but disabled for “Test” mode.
Uncheck this box if the prompt is not needed in “Training” mode.
Prompt with Blink
This option is selected by default. If the correct clothing item is not chosen after ten seconds, it blinks.
Prompt with Label
The names of the clothing items appear below the pictures.
Prompt with Animation
If the correct clothing item is not chosen after ten seconds, an animation appears (the correct clothing animation plays).
Congratulatory Animation
This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct clothing item invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.
Uncheck the box if the student doesn't need congratulatory animation.
Selection
All clothing items are selected by default. Click on the check box to select or deselect a particular clothing item.
Select All
This is checked by default. Check this box to select all clothing items. Uncheck to deselect.
Ok
Click this button to open this program after choosing settings.
Done
Click this button to close this program and return to the main menu.

 

4. Matching Clothing Using Similar Pictures


Click on “Matching Clothing Using Similar Pictures” and then click the “Enter” button to open this program.

This program runs like “Matching Clothing Using Pictures,” but the pictures shown are similar but not identical.

The settings are the same as those of “Matching Clothing Using Pictures”.

 

5. Matching Clothing Using Words


Click on “Matching Clothing Using Words” and then click the “Enter” button to open this program.

This program runs like “Matching Clothing Using Pictures,” but instead of pictures, words that name the clothing items are used. The student is required to click on the correct word which represents the clothing item shown on top of the screen.

The settings are the same as those of “Matching Clothing Using Pictures”.

 

6. Discriminating Clothing


Click on “Discriminating Clothing” and then click the “Enter” button to open this program.

Here, the student is asked to find and click on the correct picture shown on the screen.

The settings are the same as those of “Matching Clothing Using Pictures”.

 

7. Activity for Clothing 


Click and select the program option “Activity for Clothing” and click the “Enter” button to open this program.

The settings are the same as those of “Matching Clothing Using Pictures”.

Here, a boy or girl is shown at the top of the screen. The student has to help the boy/girl to put on the item. There are items shown at the bottom of the screen. The student should choose the correct clothing item needed to complete the activity named in the sentence. (The sentence is always spoken.) The student clicks on the item, the item moves up to the boy/girl, and the animations showing the activity plays.


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