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User Manual

BloomingKids Memory Enhancement

This program is meant to help the student to focus on a problem, and to extend his/her attention span. It also helps to familiarize the student with left-to-right sequencing. This skill will eventually help the student to learn to read and write. The program has two types of activity. The first is designed to exercise and improve the student's memory. The second type asks the student to figure out and then complete a sequencing pattern.

These sub-programs are:

1. Memory Matching
2. Memory Sequence
3. Memory Game


Click on the “Memory Matching” or “Memory Sequence” button to enter the program.
 Help

Click on the “ Help” button to view the help contents. The help file opens in a separate window.
About


Click on the “About” button to view the profile of this company.

Exit

To close the “Memory Enhancement” program, click on this button.

 

1. Memory Matching


Click on the “Memory Matching” button on the main screen to open this program with its settings screen.
The default settings are: Level 3; Training Mode; Prompt On; Mask off; Two Distracters; Matching items stacked in left to right 0rder; Colored Squares; and Congratulatory Reward.
Levels

Choose one of the four levels. They are:
Level 1





There is a square at the top of this screen. Underneath it is an empty square. At the bottom of the screen is one item that matches the contents of the square at the top. (Depending on the selection made by the teacher/parent, there may also be distracters.) The student should click on the correct item. 
Level 2





There are two squares at the top of this screen. Underneath them are two empty squares. At the bottom of the screen are two items that match the contents of the squares at the top. (Depending on the selection made by the teacher/parent, there may also be distracters.) The student should click on the correct items, starting with the item on the left.
Level 3





There are three squares at the top of this screen. Underneath them are three empty squares. At the bottom of the screen are three items that match the contents of the squares at the top. (Depending on the selection made by the teacher/parent, there may also be distracters.) The student should click on the correct items, starting with the item on the left.
Level 4





There are four squares at the top of this screen. Underneath them are four empty squares. At the bottom of the screen are four items that match the contents of the squares at the top. (Depending on the selection made by the teacher/parent, there may also be distracters.) The student should click on the correct items, starting with the item on the left.
Mode
This program runs in two modes, training and test.
Training



This option is selected by default. When this is selected, the program can be used to train the student.
Test



Select this option to measure the student's progress. The “Report” button next to “Test” mode is enabled.
Report







Only under “Test” mode is “Report” enabled. After doing any number of test problems, you can click on “Done” to see the report. When you click on “Done” the settings screen appears. Now click on the “Report” button under “Test” to see test results. First the current test result will be shown with the date, starting time, end time, and level of the test. It also shows the percentage of correct answers. There are also buttons for showing test results in different forms. “Report” allows the teacher/parent to measure the student's progress. The following are available:
View Old Records
If there are old test results, they will be shown on this screen. The current test result is always on top.
Bar Chart
If you wish to see test results on a bar chart, click this button.

Overalls
This button appears on the Bar Chart Screen. Here, the student can see the average of all test results of up to the last ten attempts. Written vertically on the bar are: overall percentage of correct answers, and date and starting time of the tests. When there are any old results, they will be shown, left to right, from oldest to latest.

Right Arrow
This changes the display to the next more recent set of test results. When the current test result is on the screen, this button is grayed.
Left Arrow
This changes the display to the previous set of test results. When this button is grayed, there is no earlier test to see.
On the top left corner, the display indicates which record is being shown out of total records.
Print
When this button is clicked, the printer prints the current screen.
Delete
All existing records will be erased if this button is clicked. (But a warning message box pops up and asks for confirmation.)
Done
Click on this button to close the screen and return to the previous screen.

Prompt (Blink)

On
This option is selected by default in the training mode. When this is selected, the correct item blinks after ten seconds. This option is disabled in the test mode.

Off
This option is selected by default in the test mode It disables the prompt feature.

Mask 
Off
This option is selected by default. When this is selected, there is no mask to hide the square(s) at the top. 
On
The square(s) at the top are filled from left to right. They are visible for a few seconds (Depending on the selection made by the teacher/parent, the “Exposure Time Before Masking” may be 0, 5, or 10 seconds) and then covered with a mask. The student should try to remember them in order. The student clicks on the item(s) needed to fill the empty square(s). When the square(s) is/are completed, the mask vanishes, showing the correct match.
Exposure Time Before Masking 

When the mask option is on, the program exposes the top row for a few seconds (how many seconds depends on the setting). 

When the option “Left to Right with Mask” is selected, the settings for “Exposure Time Before Masking” become enabled. 

None
This option is selected by default. When this is selected, the mask descends as soon as the last item on the top row appears.

5 sec
If this is selected, the mask descends five seconds after the last item appears. 
10 sec
If this is selected, the mask descends ten seconds after the last item appears.
Distracter 
This setting adds distracters to the available choices. (A “distracter” here means an incorrect choice.) 
None
When this is selected, there are no distracters. 
One
When this is selected, there is one distracter.
Two
This option is selected by default. When this is selected, there are two distracters.
Matching Items 
The items at the bottom (potential choices) are stacked in two different ways.
Matching items stacked in left to right order

This option is selected by default. When this is selected, the items at the bottom are stacked in the same left-to-right order as those at the top. (There may be distracters mingled with the correct answers.)

This option is disabled in the test mode.

Matching items stacked in random order

When this is selected, the items at the bottom are stacked randomly.

This is the default in the test mode.

There are many varieties of matching items available on this program.

Colored Squares
This option is selected by default. . When this is selected, all the matching items are squares of different colors.
Pictures
When this is selected, the matching items are different pictures.
Colored Shapes
When this is selected, the matching items are different shapes. (All the shapes will be of the color selected in settings. Blue is the default. Other choices are orange, red, green, yellow, black and pink.)
Sizes
All matching items are different sizes of the same shape. (Circle is the default. Other choices are square, rectangle, star, triangle, oval, crescent, heart and diamond.)
Mixed Items
When this is selected, matching items are a variety of the shapes taken from the categories listed above.
Sound
Congratulatory Reward
This option is selected by default. When this box is checked, a voice congratulates the student for correct choices. If unchecked, there is no congratulatory voice.
This feature is disabled in the test mode.
2. Memory Sequence

Click on the “Memory Sequence” button on the main screen to open this program with its settings screen.

The default settings are: Standard; Training Mode; Prompt On; Mouse Event Click; Colored Squares; and Congratulatory Reward.

Items run in a sequence from left to right at the top of the screen, with a blank or empty square at the right. At the bottom, there is a group of items (including distracters). The student should click on the correct item that completes the sequence.

The correct item moves up and takes its place when it is clicked on and in a few moments the next set of items for the next activity appears. (If the student clicks on the wrong item, a voice says “no” and the item does not move.)

Levels
Standard




This option is selected by default. When this is selected, there is a row of four items at the top of the screen; one of the four is an empty square. The student should click on the correct missing item to fill the empty square.
Advanced



When this is selected, there is a row of six at the top of the screen, five items and an empty square. The student should click on the correct missing item to fill the empty square.
Mode
Training
This option is selected by default. When this is selected, the program can be used to train the student.
Test



Select this option to measure the student's progress. The “Report” button next to “Test” mode is enabled.
Report
Only under “Test” mode is “Report” enabled. After doing any number of test problems, you can click on “Done” to see the report. When you click on “Done” the settings screen appears. Click on the “Report” button under “Mode” to see the test results. First the current test result will be shown with the date; starting time; end time; level of the test; and percentage of correct answers. There are also buttons for showing test results in different forms. “Report” allows the teacher/parent to measure the student's progress. The following are available:
Prompt
On
This option is selected by default in the training mode. When this is selected, the correct missing item blinks after ten seconds. This option is disabled in the test mode.
Off
This option is selected by default in the test mode It disables the prompt feature.
Mouse Event
There are two ways to use the mouse to put the correct item to its place.
Click
This option is selected by default. It is only necessary to click on the correct missing item. The item then moves up into the empty square.
Drag
When this is selected, the correct missing item should be clicked and dragged into the empty square.
If the item is dropped in the wrong place, the voice says “no” and the item returns to its previous spot.
Items
Colored Squares
This option is selected by default. When this is selected, all the sequencing items are squares of different colors.
Pictures
When this is selected, the sequencing items are different pictures.
Letters (A to Z)
When this is selected, the sequencing items are letters.
Numbers (0 to 9)
When this is selected, the sequencing items are numbers.
Colored Shapes
When this is selected, the sequencing items are different shapes. (All the shapes will be of the color selected in settings. Blue is the default. Other choices are orange, red, green, yellow, black and pink.)
Sizes
All sequencing items are different sizes of the same shape. (Circle is the default. Other choices are square, rectangle, star, triangle, oval, crescent, heart and diamond.)
Mixed Items
When this is selected, sequencing items are a variety of the shapes taken from the categories listed above.
Sound

Congratulatory Reward

 

This option is selected by default. When this box is checked, a voice congratulates the student for correct choices. If unchecked, there is no congratulatory voice.

This feature is disabled in the test mode.

 
3. Memory Game

This program helps the student to improve and test his/her memory. It is called Memory Game. This program has features that can be added or omitted to adjust the game to the student’s level of disability. These are sound, label, and animation.

Click on the “Memory Game” button on the main screen to open this program with its settings screen.

The default settings are: Training Mode; Number of Sets to Match is two, Items is “Pictures”, and Reinforcer includes “Congratulatory Reward for Each Match” and “Congratulatory Animation for Completion” .

Mode
This program runs in two modes, training and test.
Training
This option is selected by default. When this is selected, the program can be used to train the student.
Test
Select this option to measure the student’s progress. The “Report” button next to “Test” mode is enabled.
Report
This displays results of the “Test”. The report features are similar to those of “Memory Matching”.
Number of Sets to Match
The game can be played with four to sixteen items on the screen. If there are four items, there are two sets (or pairs) of items to be matched. There are seven levels of challenge. Click on any level (number of sets) to begin the game.
Items
Pictures
This option is selected by default. When this is selected, the items to be matched are pictures.
Letters
When this is selected, the items to be matched are letters of the alphabet.
Numbers
When this is selected, the items to be matched are letters of the alphabet.
Colored Squares
When this is selected, the items to be matched are squares of different colors.
Shapes
When this is selected, the items to be matched are shapes (Circle, Square, Rectangle, Star, Oval, Crescent, Diamond and Heart).
Filled
When this is checked, the shapes are filled with colors.
OPTIONS
Congratulatory Reward for Each Match
When this is checked, an animation appears on either side of the game after each successful match.
Congratulatory Animation for Completion
When this is checked, an animation appears in the middle of the screen after all the matches are done.
Sound of Item
When this checked, the program voice will say the name of the item.
Label
When this checked, the name of the items will appear under or on the item.


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