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User Manual

BloomingKids Numbers

This program helps teach numbers up to 20. There are sixteen sub-programs.

These sub-programs are:

Select a program by clicking on the option and then click the “Enter” button to open the program.

Help

Click on the “Help” button to view the help contents. The help file opens in a separate window.
About

Click on the “About” button to view the profile of this company.
Enter

After selecting a sub-program, click on the “Enter” button to open the program.
Exit

 

To close this “Numbers” program, click on the “Exit” button.

Note: In most of our matching and activity programs, the student must wait until the command voice has finished before he/she clicks on the object. For instance, the voice must finish “Match two” before the student clicks on the two. (If the student clicks on the two before the voice command is finished, nothing will happen.) Therefore the teacher/parent needs to instruct the student to wait for the voice command to finish.

 

1. Number Matrix


Select the option “Number Matrix” and click on the “Enter” button to open this program.

Here, numbers are displayed in rows and columns. When the student puts the mouse pointer on a number, a colorful animation appears, the number becomes bigger, and the program pronounces the number.

If the student clicks on the number, it shows that number of pencils. Click the “Back” button to return to the Matrix screen.

Setting
Auto Play
Check this box to run the “Number Matrix” program automatically; the student can just sit back and watch. To stop the automatic run, uncheck the box.
Animation
This is checked by default. When this box is checked, a colorful animation appears when the mouse pointer is on the number.
Number 1 to 20
This is a toggle button. It starts with numbers 1 to 10. Clicking on this button changes the numbers to 1 to 20 (or, the reverse). The button caption also changes.
Done
Click on the “Done” button to close “Number Matrix” and return to the main program.

 

2. Progressive Method


Click on “Progressive Method” and then click the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices. These categories are Mode, Settings, Distracter, and Selection.
Mode
Training


This option is selected by default. When this is selected, the program can be used to train the student.
Test


Select this option to measure the student's progress. The “Report” button under "Test” mode is enabled. The “Prompt (Animation)” option is disabled.
Report


This displays results of the “Test”. The report features are similar to those of “Matching Numbers”.
Settings
Prompt
This option is selected by default. When this box is checked, the correct number turns green if the mouse pointer is on it; when the mouse pointer is on the wrong number, the number turns red. Under test mode this option is turned off. For training mode the teacher/parent can select or deselect this option by clicking on it.
Command Text
This option is selected by default. When this is checked, a small number appears at the bottom of the screen. It tells the student which number to identify. If unchecked, the small number won't be visible.
Distracter
A “distracter” here means an incorrect choice.
Number
This option is selected by default. When this is selected, distracters are all numbers.
Non-number
If this option is selected, distracters are not numbers but some other items.
Mixed
Distracters are either numbers or non-numbers.
Selection
The first number (1) is the default. Any number can be selected from the list shown under “Selection”.
Ok
Click on this “Ok” button to open this program.

This “Progressive Method” is designed to introduce the numbers to the student one by one. This method allows the student to master the numbers gradually.

This “Progressive Method” runs through seven stages:

Stage 1


Introduction. The selected number moves from the left side to the center of the screen and a character points to the number and pronounces the name of the number. This continues until the student clicks the “>>” button to move to the next stage.
Stage 2


Single Number. In Stage 2, the student is asked to find the number introduced in Stage 1. When the student clicks on the number, he/she is taken to the next stage.
Stage 3





One Distracter. The number introduced in Stage 1 and another item as distracter are shown and the student is asked to find the number. When the student clicks on the correct number, the next “find” question comes up. As long as the student clicks on the correct number, he/she stays in Stage 3. The student can move on to next stage by clicking the “>>” button. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.
Stage 4




Two Distracters. In Stage 4, the number introduced in Stage 1 and two other items as distracters are shown on the screen and the student is asked to find the number introduced in Stage 1. As long as the student clicks on the correct number, the student remains in Stage 4. When the student clicks on a wrong number, he/she is taken back to Stage 1. The student can move forward by clicking “>>” button.
Stage 5


Three Distracters. The number is shown with three other items as distracters. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.
Stage 6




Combinations. The number that the student identified in Stages 1 through 5 will appear as a distracter or as the number to be identified. Another number (which the student learned earlier) will also appear as a distracter or as the number to be identified. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.
Stage 7


This is the last stage. In this Stage, the student is asked to identify all the numbers he/she has learned so far. If the student clicks on the wrong number, then the program returns the student to Stage 1, the Introduction Stage.
>>
When the student clicks on the “>>” button, the program introduces the next number in the list.
<<
At any time the student can move backward by clicking the “<<” button when the button is visible.
Done

Click on the “Done” button to close this program.

 

3. Discriminating Numbers


Click on “Discriminating Numbers” and then click the “Enter” button to open this program.

Here, the student is asked to find and click on the correct number shown on the screen.

The settings are the same as those of “Matching Numbers”.

 

4. Matching Numbers


Click on “Matching Numbers” and then click the “Enter” button to open this program.

The default selections for this program are: Level 3, Training Mode, Number Distracter, Regular Font, Command Text, Prompt with Blink, Congratulatory Animation, and Select All.

Here a number is shown at the top of the screen. The student is asked to click on the matching number shown among others at the bottom of the screen.

Level 1

When this option is selected, one number appears at the top of the screen. One number is shown at the bottom of the screen to be matched with the one at the top, without any distracter.
Level 2

When this option is selected, one number appears at the top of the screen. Two numbers or a number and a non-number distracter are shown at the bottom of the screen. The student should choose the number that matches the one at the top of the screen. There is one correct choice and one distracter. You can choose a number or a non-number distracter. “Mixed” gets disabled.
Level 3

This level is selected by default. One number appears at the top of the screen. When this option is selected, three numbers are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and two distracters. You can choose a number, non-number, or mixed distracter.
Training

The Training mode is selected by default. This program uses numbers to train listening and matching skills.
Test

Here, the student can test him/herself. “Prompt” and “Congratulatory Animation” are disabled. The test results are recorded and “Report” becomes enabled.
Report

Only under “Test” mode is “Report” enabled. After doing any number of test problems, you can click on “Done” to see the report. When you click on “Done” the settings screen appears. Now click on the “Report” button under “Test” to see test results. First the current test result will be shown with the date, starting time, end time, and level of the test. It also shows the percentage of correct answers. There are also buttons for showing test results in different forms. “Report” allows the teacher/parent to measure the student's progress. The following are available:
Detailed Report
This screen shows test results including the grade, object identified, distracters, and time taken to finish the test.
View Old Records
If there are old test results, they will be shown on this screen. The current test result is always on top.
Bar Chart
If you wish to see test results on a bar chart, click this button.
Overalls
This button appears on the Bar Chart Screen. Here, the student can see the average of all test results of up to the last ten attempts. Written vertically on the bar are: overall percentage of correct answers, and date and starting time of the tests. When there are any old results, they will be shown, left to right, from oldest to latest.
Right Arrow
This changes the display to the next more recent set of test results. When the current test result is on the screen, this button is grayed.
Left Arrow
This changes the display to the previous set of test results. When this button is grayed, there is no earlier test to see.
On the top left corner, the display indicates which record is being shown out of total records.
Print
When this button is clicked, the printer prints the current screen.
Delete
All existing records will be erased if this button is clicked. (But a warning message box pops up and asks for confirmation.)
Done
Click on this button to close the screen and return to the previous screen.
Distracter

Number
This option is selected by default. When this option is selected, the distracters are numbers. This option is disabled for Level 1 and available for Level 2 and Level 3.
Non-number
When this option is selected, the distracters are some items other than numbers. This option is disabled for Level 1 and available for Level 2 and Level 3.
Mixed
This option is available only for Level 3. When this is selected, one distracter is a number and the other distracter is a non-number.
Font
Regular
This is selected by default. When this option is selected, the numbers are black and of “Ariel” font.
Colored
When this option is selected, the numbers are all of the same color.
Different Colors
If this option is selected, the numbers are of various colors.
Same Font
The numbers shown are all of the same font.
Different Font
If this option is selected, the numbers are of various fonts.
Mixed (font & color)
If this option is selected, the numbers are of various colors and fonts.
Command Text
This option is selected by default. When this is checked, a small number appears at the bottom of the screen. It tells the student which number to identify. If unchecked, the small number won't be visible.
User Defined


This feature allows the teacher/parent to customize the screen by selecting particular matching numbers and distracters and choosing their locations on the screen.

When this box is checked, the next screen will be the “SELECTION” screen. This screen allows the teacher/parent to choose the matching object (number to be identified) and its location on the screen. It also allows the teacher/parent to choose the distracter/s.

There are no distracters for Level 1. Therefore the teacher/parent should select only the matching number.

For Level 2 and Level 3, the teacher/parent has to select the matching number, its location, and distracters from the User Defined “selection” screen before clicking the “Ok” button.

The number-matching screen has a “Back” button. The student can return to the User Defined setting screen by clicking this button. Click the “Done” button to close the User Defined program.

Prompt


This option is selected by default. If the correct number is not chosen after ten seconds, it blinks.

Uncheck this box if the prompt is not needed in “Training” mode.

Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck this box if the student doesn't need congratulatory animation.

Selection

Click on the check box to select or deselect the number.
Select All

Check this box to select all numbers. Uncheck to deselect.
Ok

Click this button to open this program after choosing the settings.
Done

Click this button to close this program and return to the main menu.

 

5. Typing Numbers


Click on “Typing Numbers” and then click the “Enter” button to open this program.

This program teaches the student to identify numbers and to count to 20.

At the top of the screen is a small square with the number inside. Under it is an empty square. Under the empty square is the number pad (large rectangle), and under the number pad is the program settings box.

The student is asked to match the number shown in the top small square. The student clicks or types the correct number. The number moves up to the empty small square, and the congratulatory animation (if set) plays.

Numbers 1 to 20
This is a toggle button. Clicking it changes the caption and display from “Numbers 1 to 20” to “Numbers 1 to 10” or vice versa.
Number Pad Random Order
This is a toggle button. Clicking it changes the numbers on the pad from numerical order to random order, or vice versa.

Number Pad Prompt

This box is checked by default. When this is selected, the correct number on the number pad blinks. If unchecked, the number on the number pad will not blink. In Test mode this box is disabled.

Congratulatory Animation

This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck the box if the student doesn't need congratulatory animation.

Training


The Training mode is selected by default. This program uses numbers to train listening and matching skills.
Test


Here, the student can test him/herself. “Prompt” and “Congratulatory Animation” are disabled. The test results are recorded and “Report” becomes enabled.
Report


This displays results of the “Test”. The report features are similar to those of “Matching Numbers”.
Done

Click on the “Done” button to close this program.

 

6. Number Order


Click on “Number Order” and then click the “Enter” button to open this program.

This program helps the student learn numbers in numerical order. Here, three boxes appear on the screen over the number pad. A number appears in the first box. The student is asked to type or click on the next two numbers that follow the number in the first box.

The settings are the same as those of “Typing Numbers”.

 

7. Counting Practice Method 1


Click on “Counting Practice Method 1” and then click the “Enter” button to open this program.

In the middle of the screen is an item or row of items. To the right of the item(s) is a small empty rectangle. (At the bottom of the screen is the settings box.) The student is asked to click the item(s) from left to right. As the student clicks on the item(s), a number appears under each item, so the student is“counting“ the item(s). When the student gets to the last item in the row, its number appears in the rectangle and the congratulatory animation plays at the top of the screen.(If the student clicks on an item out of “left to right” order, he/she has to start again at the beginning.)

Settings
Numerical Order

This option is selected by default. It enables the four buttons (underneath it) that increase or decrease the number of items on the screen. The number is raised or lowered in normal numerical sequence.
Random Order
When this option is selected, the buttons under “”Numerical Order” are disabled. When the student completes a counting task, the number of items on the next screen that appears will not follow the previous screen in numerical order (random order).
Buttons

<<-3; <<; >>; +5>> These buttons are enabled by clicking “Numerical Order”. They increase or decrease the number of items on the screen. Initially one object is shown on the screen. Clicking “>>” increases the number of items on the next screen by one; clicking “<<” decreases the number by one. Clicking “+5>>“increases the number by five, and clicking “<<-3”decreases the number by three. These buttons are disabled when “Random Order” is selected.
Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, correctly completing a counting task invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck the box if the student doesn't need congratulatory animation.

Training

This option is selected by default. When this is selected, the student can practice counting.
Test

Select this option to measure the student's progress. The “Report” button under “Test” mode is enabled. The “Prompt” is disabled.
Report

 

This displays results of the “Test”. The report features are similar to those of “Matching Numbers”.
Ok


Click this button to open this program after choosing the settings.
Done


Click on the “Done” button to close this program.

 

8. Counting Practice Method 2


Click on “Counting Practice Method 2” and then click the “Enter” button to open this program.

There are two large squares on the screen. The square on the left has a row of objects. The square on the right is empty except for a small rectangle in its lower right corner. The student should click on the row of items in the left-hand square from left to right (and then to bottom for numbers more than five). Each item moves from the left-hand square to the right when the student clicks on it. When the student clicks on the first item at the top left corner of the left-hand square, numeral one appears in the small rectangle at lower right-hand corner of the right-hand square. Each time the student clicks on one of these items in left-hand square, the number in the small rectangle display changes. When the student has clicked all the items in the left-hand square and they have moved into right-hand square, the total number of items appears in the small rectangle and the congratulatory animation appears in the left-hand square.

Settings
Select Numbers
1 to 10
This is selected by default. There will be from one to ten items in the left-hand square.
11 to 20
When this option is selected, there will be at least eleven and up to items in the left-hand square.
Order
Numerical Order
This is selected by default. When this is selected, the number of items shown in the left-hand square is increased by one after each counting task is completed.
Random Order
When this option is selected, the number of items shown in the left-hand square changes randomly after each counting task is completed.
Mode
Training

This option is selected by default. When this is selected, the program can be used to train the student in counting.
Test
Select this option to measure the student's progress. The “Report” button under “Test” mode is enabled. After all the items have been moved into the right-hand (counted) square, three small rectangles containing numbers (one correct, and two incorrect) will appear under the right-hand square. The student should click on the correct number.
Report

This displays results of the “Test”. The report features are similar to those of “Matching Numbers”.
Select Item
Colors
This option is selected by default. When this is selected, the objects shown in the left-hand square of the screen are colored squares.
Animals
When this option is selected, the objects shown in the left-hand square are animals.

Congratulatory Animation

This box is checked by default. This is available only for the “Training” mode. When this is checked, each time the student counts correctly, a congratulatory animation appears. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck the box if the student doesn't need congratulatory animation.

Ok

Click this button to open this program after choosing the settings.
Done

Click the “Done” button to close this program and return to the main menu.

 

9. Counting and Typing


Click on “Counting and Typing” and then click the “Enter” button to open this program.
This program requires the student to count the objects shown at the top right-hand side of the screen and then to select the correct number (click on or type the number) from the number pad in the middle.
Numbers 1 to 20
This is a toggle button. Clicking it changes the caption and display from “Numbers 1 to 20” to “Numbers 1 to 10” or vice versa.
Number Pad Random Order
This is a toggle button. Clicking it changes the numbers on the pad from numerical order to random order, or vice versa.
Number Pad Prompt
This box is checked by default. When this is selected, the correct number on the number pad blinks. If unchecked, the number on the number pad will not blink. In Test mode this box is disabled.
Voice Prompt
This is selected by default. When this is selected, the program says “Count the number of balls and type the number”.

Congratulatory Animation

This box is checked by default. This is available only for the “Training” mode. When this is checked, if the student counts correctly and then clicks or types the correct number, a congratulatory animation appears. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck the box if the student doesn't need congratulatory animation.

Training

This option is selected by default. When this is selected, the program can be used to train the student.
Test

Select this option to measure the student's progress. The “Report” button under “Test” mode is enabled. The “Number Pad Prompt” option is disabled.
Report

This displays results of the “Test”. The report features are similar to those of “Matching Numbers”.
Ok

Click this button to open this program after choosing the settings.
Done

Click on the “Done” button to close this program.

 

10. Counting and Matching


Click on “Counting and Matching” and then click the “Enter” button to open this program.

The default selections for this program are: Level 3, Training Mode, Command Text, Prompt with Blink, Congratulatory Animation, and Select All.

Here an object or a group of objects is shown at the top of the screen. There is an empty square underneath it, and under the square is an object or a group of objects identical to the one at the top. (There may also be one or two other objects or groups as distracters.) At the bottom is a command text showing the correct number of objects in the group at the top. The student is asked to click on the object or group of objects that has the same count as the one at the top.

Level 1

When this option is selected, one object or group of objects appears at the top of the screen. One object or group of objects is shown at the bottom of the screen to be matched with the one at the top. You can choose to have groups of the same object or groups of different objects.
Level 2

When this option is selected, one object or group of objects appears at the top of the screen. Two objects or groups of objects are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and one distracter. You can choose to have groups of the same object or groups of different objects.
Level 3

This level is selected by default. One object or group of objects appears at the top of the screen. When this option is selected, three pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and two distracters. You can choose to have groups of the same objects or groups of different objects.
Training

This option is selected by default. When this is selected, the program can be used to train the student.
Test

Select this option to measure the student's progress. The “Report” button under “Test” mode is enabled. The “Number Pad Prompt” option is disabled.
Report

This displays results of the “Test”. The report features are similar to those of “Matching Numbers”.
Different Objects
The objects shown to match and to be matched are of the same type by default. If this option is checked, the objects are of different types.
Command Text

This option is selected by default. When this is checked, a number appears at the bottom of the screen. If unchecked, the number won't be visible.
User Defined
This feature allows the teacher/parent to customize the screen by selecting particular matching numbers and choosing their locations on the screen.
Prompt
Prompt with Blink
This option is selected by default. If the correct number is not chosen after ten seconds, it blinks.
Prompt with Label
There will be numbers under the objects if this option is selected.
Congratulatory Animation

This box is checked by default. This is available only for the “Training” mode. When this is checked, if the student selects the correct object or group of objects, a congratulatory animation appears. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck the box if the student doesn't need congratulatory animation.

Selection

Click on the check box to select or deselect any number.
Select All

Check this box to select all numbers. Uncheck to deselect.
Ok

Click this button to open this program after choosing settings.
Done

Click this button to close this program and return to the main menu.

 

11. Matching Numbers and Counts


Click on “Matching Numbers and Counts” and then click the “Enter” button to open this program.

This program helps train the student to recognize numbers and counts.

At the top of the screen is a dark blue rectangle. In this rectangle are an empty space with a numeral in it, and a group of objects. (The numeral represents the number of objects in the group.) Under the rectangle is a similar dark blue rectangle. On the right side of the screen is a column with three squares; inside each of the squares is a group of objects (one with the same number of objects as the group in the top blue rectangle, and two with different numbers). At the bottom of the screen is a number pad. The student should type or click the correct number from the number pad and then the correct group in the column on the right. (The numeral must be typed or clicked first. If the student clicks the object or group of objects on the right first, the program will not respond.)

The settings are the same as those of “Typing Numbers”.

 

12. Matching Numbers to Words


Click on “Matching Numbers to Words” and then click the “Enter” button to open this program.

This program runs like “Matching Numbers,” but instead of numbers, words that name the numbers are used. The student is required to click on the correct word which represents the number shown on top of the screen.

The settings are the same as those of “Matching Numbers”.

 

13. Spelling Numbers


Click on “Spelling Numbers” and then click the “Enter” button to open this program.

This program helps the student learn to spell numbers.

When the student moves the mouse pointer onto a particular number, the program spells the number in the rectangle underneath, and pronounces the names of the letters and the number.

Numerical Order
This is checked by default. When this is selected, the student must put the mouse pointer on number one and then move it to other numbers in numerical order.
Random Order
When this is selected, the student can put the mouse pointer on any number and then move it to other numbers in any order.
Refresh
Click this button to refresh the program.
Done
Click this button to close this program and return to the main menu.

 

14. Typing Words to Numbers


Click on “Typing Words to Numbers” and then click the “'Enter” button to open this program.

This program helps the student learn to spell numbers.

When the student moves the mouse pointer onto a particular number, the rectangle underneath it turns solid blue. The student should type in the name of the number. (The program will not allow the student to type it incorrectly. If the student types the wrong letter, the program does not respond.) The program pronounces the letters as the student types them, and pronounces the word when the student completes it.

Numerical Order
This is checked by default. When this is selected, the student must begin with number one and then move on to other numbers in numerical order.
Random Order
When this is selected the student can put the mouse pointer on any number and then move it on to other numbers in any order.
Refresh
Click this button to refresh the program.
Done
Click this button to close this program and return to the main menu.

 

15. Writing Numbers


Select the option “Writing Numbers" and click on the “ Enter” button to open this program.

This program helps the student learn how to form numbers. If the check box “Without Model” is not selected, two large squares appear on the screen. A model teacher shows how to write numbers in the left-hand square. In the right-hand square is the empty outline of the number. An arrow guides the student in drawing the number. The student follows the arrow (without crossing the guidelines) to draw the number.

If the check box “Without Model” is selected, only one square appears in the center of the screen with the empty outline of the number. An arrow guides the student in drawing the number. The student follows the arrow (without crossing the guidelines) to draw the number.

Refresh

Click on the “Refresh” button to start again.
>> and <<

By clicking on “>>” or “<<” the student can view the next or the previous number.
Done

Click on the “Done” button to close “Writing Numbers” and return to the main program.

 

16. Connecting Dots


Select the option “Connecting Dots” and click on the “Enter” button to open this program.

The student has to click on the numbered dots in numerical order. The program connects the dots as the student clicks them to make a shape. (When there is one dot, the program begins and ends at the same dot, making a circle.).

This program consists of ten sections, starting with one dot and progressing to ten dots.

Prompt
On/Off

This is a toggle. When the prompt is on, the dot to be clicked flashes. When it is off, the dots do not flash.
Refresh

Click on this button to restart the program.
Next>>

Click on this button to move to the next section.
<<Previous

To return to the earlier section, click on this button.


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