Multiplication
This program helps teach students about Multiplication. There are twelve subprograms..
Select a program by clicking on the option and then click the “Enter” button to open the program.
Help 
Click on the “Help” button to view the help contents. The help file opens in a separate window.


About 
Click on the “About” button to view the profile of this company.


Enter 
After selecting a subprogram, click on the “Enter” button to open the program.


Exit 
To close this “Actions” program, click on the “Exit” button.

Note: In most of our matching and activity programs, the student must wait until the command voice has finished before he/she clicks on the object. For instance, the voice must finish “Match catching” before the student clicks on the catching picture. (If the student clicks on the catching picture before the voice command is finished, nothing will happen.) Therefore the teacher/parent needs to instruct the student to wait for the voice command to finish.
These subprograms are:
Select the option “Playing with Multiplication Table” and click on the “Enter” button to open this program.


Here, we will use the multiplication table to help the student multiply numbers. The student puts the mouse on a number in the table (for instance, 20). The program highlights the 20 and shows a line to the left leading to the number 5 in the leftmost column and also shows a line to the 4 in the top row. The number statement at the bottom reads “5 x 4 = 20″ and the computer voice says “five times four is twenty.” The student can do this as many times as he/she wants to with as many different answers as he/she chooses. 

Auto Play

Check the “Auto Play” box to run the “Playing with Multiplication Table” program automatically. The program will choose the answer to the multiplication problem and show the number statement at the bottom of the screen and will say the number statement. The student can just sit back and watch, listen and learn. To stop the Auto Play, uncheck the box.

Click on “Multiplication Using Multiplication Table” and then click the “Enter” button to open this program. An incomplete number statement (for instance, 2 x 3 = ) appears at top of the screen. The program tells the student to click on the first number (2) which is highlighted in red in the left column, and then to click on the second number (3) which is highlighted in green in the top row. The answer (6) now gets a blue highlight, and the program tells the student to click on the answer. The answer moves up into the missing space in the number statement, and the program voice says “two times three is six.”


Mode


Training

This option is selected by default. When this is selected, the program can be used to teach the student.


Test

Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.


Report

This displays results of the Test.


Settings


Horizontal Multiplication


If this is selected then the number statement at the top of the screen will be arranged horizontally.


Vertical Multiplication


If this is selected then the number statement at the top of the screen will be arranged vertically.


Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.


Select All


If this is selected, then any and all of the numbers in this box will be used. To deselect this choice, click it again and selection will be ended.


Select Random Numbers


If this is selected, then the program will choose the numbers to be used in the problems

This program uses the number line to help the student understand multiplication. For instance, if the problem is 6 x 2 =?, the program will tell the student to Start at 0 and count 2 spaces to the right. Click on the last number you reached. (We call this a “jump”) Now start at the last number you reached, and make more jumps until you have 6 jumps. Then click the “Done” button. The answer (12) moves up into the missing space in the number statement, and the program voice says “six times two is twelve.”  
Setting


Training

This option is selected by default. When this is selected, the program can be used to teach the student.


Test

Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled. The color prompts are disabled. 

Report

This displays results of the Test.


Command Text


If this is selected then the verbal instructions given by the program voice will appear at the bottom of the screen.


Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.


Select All


If this is selected, then any and all of the numbers in this box will be used. To deselect this choice, click it again and selection will be ended.


Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct action invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.


Select Random Numbers


If this is selected, then the program will choose the numbers to be used in the problems.

In this program multiplication is illustrated by adding groups of objects. If, for instance, the multiplication problem (which appears at the top of the screen) is 5 x 10 = ?, the student will be told to click on five, the blinking number. Five boxes will appear on the screen. Then the second number (ten) will be blinking and the student will be told to click on the blinking number. Ten apples will appear in each of the five boxes. Now the student will be told to click on each of the boxes. When the student clicks on each box (as it blinks) the apples will get numbered. When the student gets to the last box, the program voice tells the student to click the last apple, which will be blinking. The program voice states “Yes, five times ten is fifty” and 50 appears in the answer space.


Setting


Select All


If this is selected, then any and all of the numbers in this box will be used. To deselect this choice, click it again and selection will be ended.


Select Random Numbers


If this is selected, then the program will choose the numbers to be used in the problems.


Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation

In this program a multiplication problem (for instance, 2 x 4 = ) appears at the top of the screen with the answer space blank. Four numbers are the bottom of the screen. The program voice says “Two times four is how much? Click the correct answer.” If the student clicks the correct answer, the number rises to fill the answer space and the voice says “Yes, two times four is eight.” If the student needs more help in understanding the problem, the teacher or student can click on “help” at the bottom of the screen and then choose from the menu of help options which include Number Line Method, Multiplication Table, and Grouping Objects.


Mode


Training

This option is selected by default. When this is selected, the program can be used to teach the student.


Test

Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.


Report

This displays results of the Test.


Settings


Horizontal Multiplication


If this is selected then the number statement at the top of the screen will be arranged horizontally.


Vertical Multiplication


If this is selected then the number statement at the top of the screen will be arranged vertically.


Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.


Select All


If this is selected, then any and all of the numbers in this box will be used. To deselect this choice, click it again and selection will be ended.


Select Random Numbers


If this is selected, then the program will choose the numbers to be used in the problems.


Help


Number Line Method
Multiplication Table Grouping Objects 
In this program there is a multiplication problem at the top of the screen with the second number blank. The program voice says (for instance) “Two times what number makes eight? Click the correct answer.” There are four numbers at the bottom of the screen, and the student should click the correct choice from among them. If the student clicks the correct number, the voice says “Yes, two times four is eight.”


Setting


Training


This option is selected by default. When this is selected, the program can be used to train the student.


Test


Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled. The color prompts are disabled. 

Report


This displays results of the Test.


Horizontal Multiplication


If this is selected then the number statement at the top of the screen will be arranged horizontally.


Vertical Multiplication


If this is selected then the number statement at the top of the screen will be arranged vertically.


Prompt with Blink


This is checked by default. If the student fails to find the correct answer within ten seconds, the program guides him/her to the correct choice by making the correct choice blink. This is available for “Training” mode but disabled for “Test” mode.
Uncheck this box if the prompt is not needed in “Training” mode. 

Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation

In this program the student clicks on numbers or the multiplication sign as guided by the computer. This will help the student to learn to do the proper steps in the correct order.


Setting


Multiplying


Multiplying 2 Digits to 1 Digit
Multiplying 2 Digits to 2 Digits Multiplying 3 Digits to 1 Digit Multiplying 3 Digits to 2 Digits Multiplying 3 Digits to 3 Digits 
In this program there is an incomplete number statement (for instance, 3 x 9 = ) at the top of the screen. There is also a calculator in the lower part of the screen. The student should click on the numbers and symbols shown in the number statement. If the student clicks on the calculator keys correctly, the complete number statement (3 x 9 = 27) will appear at the top of the screen.


Setting


Single Digit Multiplication


This multiplies singledigit numbers.


Double Digit Multiplication


This multiplies doubledigit numbers.


Single and Double Digit Multiplication


This multiplies single and doubledigit numbers.


Sound


When this is selected the program voice will guide the student.


Show Number


When this is selected the calculator display will show only the number that the student has clicked.


Show Number Statement


When this is selected the calculator display will show the numbers and symbol in the number statement

Each square shows a multiplication problem or a number. The student should remember the problems and number and try to match the multiplication problems with the numbers that are their answers.
In this program there is an incomplete number statement (for instance, 3 x 9 = ) at the top of the screen. The student clicks the second number (which will be blinking) and a row of nine apples will appear under the problem. The student now clicks the first number (now blinking) and two more rows of nine apples appear under the first row. There are now 3 rows of nine apples. The apples are numbered. The student is told by the program voice to click on the last apple, whose number is the answer. The number rises and completes the number statement.


Setting


Select All


If this is selected, then any and all of the numbers in this box will be used. To deselect this choice, click it again and selection will be ended.


Select Random Numbers


If this is selected, then the program will choose the numbers to be used in the problems.


Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.

In this program, an array (for instance, 2 x 3) of numbered apples appears at the top of the screen. The student is told to click on the multiplication statement (There are three) at the bottom that matches the array.


Setting


Objects in Array


Select one of the four (Apple, Bear, Cup Cake, Cookie) to appear on the screen.


Number Items in Matrix


This option is selected by default. When this is selected, each object will be numbered. If this option is checked, clicking it again will uncheck it.


Prompt with Blink


This is checked by default. If the student fails to find the correct answer within ten seconds, the program guides him/her to the correct choice by making the correct choice blink. This is available for “Training” mode but disabled for “Test” mode.
Uncheck this box if the prompt is not needed in “Training” mode. 

Congratulatory Animation


This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct number invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation.

In this program, a square appears with numbers along the left side and along the top. Each of the numbers on the left side becomes the first number in a multiplication problem and each of the numbers on the top becomes the second number. On the bottom of the screen are several numbers which are the answers to the multiplication problems. The student should click and drag the correct answer to the multiplication problem to the empty square. The student drops the correct answer into this empty square and continues clicking and dragging and dropping until all the squares are filled.


Setting


Table Setup


These settings determine the size of the Table Puzzle that the student will try to solve. For example, if 2 x 2 (the simplest) is chosen there will be two numbers along the left side of the square and two along the top of the square, with four empty boxes to be filled with correct answers. If 11 x 11 (the most challenging) is chosen, there will be eleven numbers along the left side and the top and there will be 121 empty boxes to be filled.


Vertical


This selects the numbers that can go in the left hand column (a number in the multiplication problem) next to the puzzle.


Horizontal


This selects the numbers that can go in the top row (a number in the multiplication problem) above the puzzle.
