Places

This program uses names and pictures of places (Airport, Bank, Beach, Bus station, etc.) to help the student to learn listening, identifying, and naming skills. There are ten sub-programs with 26 places.

Select a program by clicking on the option and then click the “Enter” button to open the program.

Help

Click on the “Help” button to view the help contents. The help file opens in a separate window.

About

Click on the “About” button to view the profile of this company.

Enter

After selecting a sub-program, click on the “Enter” button to open the program.

Exit

To close this “Actions” program, click on the “Exit” button.

Note: In most of our matching and activity programs, the student must wait until the command voice has finished before he/she clicks on the object. For instance, the voice must finish “Match catching” before the student clicks on the catching picture. (If the student clicks on the catching picture before the voice command is finished, nothing will happen.) Therefore the teacher/parent needs to instruct the student to wait for the voice command to finish.

These sub-programs are:

1.Place Matrix

Select the option “Place Matrix” and click on the “Enter” button to open this program.

Places’ pictures are shown here in a two-row, two-column matrix. When the mouse pointer moves over the picture of a place, an animation related to the place plays in the box on the right side of the screen. There are, in this program, two pictures and animations for each place. Click on the picture to view the next picture and animation.

>>and<<
By clicking on “>>” or “<<” the student can view the next or the previous set of places.
Auto Play
Check this box to run the “Place Matrix” program automatically; the student can just sit back and watch. To stop the automatic run, uncheck the box.
Sound
This option is selected by default. When this box is checked, the program pronounces the name of the place. If unchecked, it doesn’t say the name.
Label
This option is selected by default. When this box is checked, the name of the place appears just below the picture. When unchecked, the word doesn’t appear.
Done
Click on the “Done” button to close “Place Matrix” and return to the main program.
2. Progressive Method
Click on “Progressive Method” and then click the “Enter” button to open the setting dialog box. The setting dialog box offers four categories of choices. These categories are Mode, Settings, Distracter, and Selection.
Mode
Training
This option is selected by default. When this is selected, the program can be used to train the student.
Test
Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled. The “Prompt (Animation)” option is disabled.
Report
This displays results of the “Test”. The report features are similar to those of “Matching Places Using Pictures”.
Settings
Prompt (Animation)
This option is selected by default. When this is checked, the correct place animates in ten seconds to help the student to identify the correct answer. Uncheck this feature to disable it.
Command Text
This option is selected by default. When this is checked, a short text appears at the bottom of the screen. It tells the student which items to identify. If unchecked, the text won’t be visible.
Distracter
A “distracter” here means an incorrect choice.
Places
This option is selected by default. When this is selected, distracters are all places.
Non-places
If this option is selected, distracters are not places but some other items.
Mixed
Distracters are either places or non-places.
Selection
The first place (Airport) is the default. Any place can be selected from the list shown under “Selection”.
Ok
Click on the “Ok” button to open this program.
This “Progressive Method” is designed to introduce the places to the student one by one. This method allows the student to master the places’ names gradually.
This “ Progressive Method ” runs through seven stages:

Stage 1

 

Introduction. The selected place picture moves from the left side to the center of the screen and a character points to the picture and pronounces its name. This continues until the student clicks the “>>” button to move to the next stage.

Stage 2 

 

Single Item. In Stage 2, the student is asked to find the place introduced in Stage1. When the student clicks on the place, he/she is taken to the next stage.

Stage 3 

 

One Distracter. The place introduced in Stage 1 and another picture as distracter are shown and the student is asked to find the place. When the student clicks on the correct place, the next “find” question comes up. As long as the student clicks on the correct place, he/she stays in Stage 3. The student can move on to next stage by clicking the “>>” button. If the student clicks on the wrong place, then the program returns the student to Stage 1, the Introduction Stage.

Stage 4 

 

Two Distracters. In Stage 4, the place introduced in Stage 1 and two other pictures as distracters are shown on the screen and the student is asked to find the place introduced in Stage 1. As long as the student clicks on the correct place, the student remains in Stage 4. When the student clicks on a wrong place, he/she is taken back to Stage 1. The student can move forward by clicking the “>>” button.

Stage 5 

 

Three Distracters. The place is shown with three other pictures as distracters. If the student clicks on the wrong place, then the program returns the student to Stage 1, the Introduction Stage.

Stage 6 

 

Combinations. The place that the student identified in Stages 1 through 5 will appear as a distracter or as the place to be identified. Another place, (which the student learned earlier) will also appear as a distracter or the place to be identified. If the student clicks on the wrong place, then the program returns the student to Stage 1, the Introduction Stage.

Stage 7 

 

This is the last stage. In this Stage, the student is asked to identify all the places he/she has learned so far. If the student clicks on the wrong place, then the program returns the student to Stage 1, the Introduction Stage.

>>

When the student clicks on the “>>” button, the program introduces the next place in the list.

<<

At any time the student can move backward by clicking the “<<” button when the button is visible.
Done
Click on the “Done” button to close this program.
3. Matching Places Using Pictures

Click on “Matching Places Using Pictures” and then click the “Enter” button to open this program.

The default selections for this program are: Level 3, Training Mode, Place Distracter, Command Text, Prompt with Blink, Congratulatory Animation, and Select All.

Here a place is shown at the top of the screen. The student is asked to click on the matching place shown among others at the bottom of the screen.

Level 1
When this option is selected, one place picture appears at the top of the screen. One place picture is shown at the bottom of the screen to be matched with the one at the top, without any distracter.
Level 2
When this option is selected, one place picture appears at the top of the screen. Two pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and one distracter. You can choose a Place or Non-place distracter. “Mixed” gets disabled.
Level 3
This level is selected by default. One place picture appears at the top of the screen. When this option is selected, three pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and two distracters. You can choose a Place, Non-place, or Mixed distracter.
Training

The Training mode is selected by default. This program uses places’ pictures to train listening and matching skills.
Test
Here, the student can test him/herself. “Prompt” and “Congratulatory Animation” are disabled. The test results are recorded and “Report” becomes enabled.
Report

Only under “Test” mode is “Report” enabled. After doing any number of test problems, you can click on “Done” to see the report. When you click on “Done” the settings screen appears. Now click on the “Report” button under “Test” to see test results. First the current test result will be shown with the date, starting time, end time, and level of the test. It also shows the percentage of correct answers. There are also buttons for showing test results in different forms. “Report” allows the teacher/parent to measure the student’s progress. The following are available.
Detailed Report 
This screen shows test results including the grade, object identified, distracters, and time taken to finish the test.
View Old Records
If there are old test results, they will be shown on this screen. The current test result is always on top.
Bar Chart
If you wish to see test results on a bar chart, click this button.
Overalls
This button appears on the Bar Chart Screen. Here, the student can see the average of all test results of up to the last ten attempts. Written vertically on the bar are: overall percentage of correct answers, and date and starting time of the tests. When there are any old results, they will be shown, left to right, from oldest to latest.
Right Arrow 
This changes the display to the next more recent set of test results. When the current test result is on the screen, this button is grayed.
Left Arrow
This changes the display to the previous set of test results. When this button is grayed, there is no earlier test to see.
On the top left corner, the display indicates which record is being shown out of total records.
Print
When this button is clicked, the printer prints the current screen.
Delete
All existing records will be erased if this button is clicked. (But a warning message box pops up and asks for confirmation.)
Done
Click on this button to close the screen and return to the previous screen.
Distracter
Place
This option is selected by default. When this option is selected, the distracters are places. This option is disabled for Level 1 and available for Level 2 and Level 3.
Non-place 
When this option is selected, the distracters are some items other than places. This option is disabled for Level 1 and available for Level 2 and Level 3.
Mixed 
This option is available only for Level 3. When this is selected, one distracter is a place and the other distracter is a non-place.
Command Text
This is checked by default. When checked, a short command text is visible at the bottom of the screen. If unchecked, the command text will not be visible.
User Defined

This feature allows the teacher/parent to customize the screen by selecting particular matching objects and distracters and choosing their locations on the screen.

When this box is checked, the next screen will be the “SELECTION” screen. This screen allows the teacher/parent to choose the matching object (place to be identified) and its location on the screen. It also allows the teacher/parent to choose the distracter/s.

There are no distracters for Level 1. Therefore the teacher/parent should select only the matching place.

For Level 2 and Level 3, the teacher/parent has to select the matching place, its location, and distracters from the User Defined “selection” screen before clicking the “Ok” button.

The picture-matching screen has a “Back” button. The student can return to the User Defined setting screen by clicking this button. Click the “Done” button to close the User Defined program.

Prompt

This is checked by default. If the student fails to match the correct place picture within ten seconds, the program guides him/her to the correct picture. This is available for “Training” mode but disabled for “Test” mode.

Uncheck this box if the prompt is not needed in “Training” mode.

Prompt with Blink
This option is selected by default. If the correct place picture is not chosen after ten seconds, it blinks.
Prompt with Label 
The names of the places appear below the pictures.
Prompt with Animation
If the correct place picture is not chosen after ten seconds, an animation appears (the correct picture animates).

Congratulatory Animation

This box is checked by default. This is available only for the “Training” mode. When this is checked, clicking the correct place invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press the space bar to stop the congratulatory animation.

Uncheck this box if the student doesn’t need congratulatory animation.

Selection
Click on the check box to select or deselect the place.
Select All
This is selected by default. Check this box to select all places. Uncheck to deselect.
Ok
Click this button to open this program after choosing the settings.
Done

Click this button to close this program and return to the main menu.

4. Matching Places Using Similar Pictures

Click on “Matching Places Using Similar Pictures” and then click the “Enter” button to open this program.

This program runs like “Matching Places Using Pictures,” but the pictures shown are similar but not identical.

The settings are the same as those of “Matching Places Using Pictures”.

5. Matching Places Using Words

Click on “Matching Places Using Words” and then click the “Enter” button to open this program.

This program runs like “Matching Places Using Pictures,” but instead of pictures, words for the places are used. The student is required to click on the correct word, which represents the place shown at the top of the screen.

The settings are the same as those of “Matching Places Using Pictures”.

6. Discriminating Places

Click on “Discriminating Places” and then click the “Enter” button to open this program.

Here, the student is asked to find and click on the correct picture (such as “Find Airport”) shown on the screen.

The settings are the same as those of “Matching Places Using Pictures”.

7. Identifying Places by Sound Using Pictures

Click and select the program option “Identifying Places by Sound Using Pictures” and click on the “Enter” button to open this program.

This program runs like the program “Discriminating Places” but here the student hears the sound and then clicks on the picture associated with the sound.

The settings are the same as those of “Matching Places Using Pictures”.

8. Identifying Places by Sound Using Words

Click and select the program option “Identifying Places by Sound Using Words” and click on the “Enter” button to open this program.

This program runs like the program “Identifying Places by Sound Using Pictures” but instead of pictures, words for places are used. The student first hears the sound and then clicks on the name of the item that makes the sound.

The settings are the same as those of “Matching Places Using Pictures”.

9. Activity with Places Using Pictures

Click and select the option “Activity with Places Using Pictures” on the main screen and click on the “Enter” button to open this program.

Here, a picture (say, of a bus) is shown at the top of the screen. The place (with/without distracter/s) associated with the picture (bus station) is shown at the bottom of the screen. The program gives the student an instruction (“Let the bus leave the bus station.”) and the student is asked to click on the correct place. If the correct picture is clicked on, it moves up and the appropriate animation takes place.

The settings are the same as those of “Matching Places Using Pictures”.

10. Activity with Places Using Words

Click on “Activity with Places Using Words” and then click the “Enter” button to open this program.

This program runs like the program “Activity with Places Using Pictures” but here the names of the places are used instead of pictures.

The settings are the same as those of “Matching Places Using Pictures”.